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ISMAT 27229

Digital Design Workshop

Teaching of Visual Arts in the 3rd Cycle of Basic Education and in Secondary Education
  • ApresentaçãoPresentation
    The Digital Design Studio offers a creative and experimental environment at the intersection of Visual Arts, multimedia design, and digital pedagogy. It focuses on the development of motion graphics and vector animation projects applied to educational communication, fostering visual literacy, pedagogical storytelling, and critical reflection on technology-mediated teaching practices. Through digital studio-based learning and the use of Adobe After Effects, students design innovative educational videos and teaching materials, integrating technical, creative, and pedagogical skills. Emphasising visual thinking, accessibility, and digital ethics, the unit prepares future educators and creators to incorporate digital languages into contemporary art education.
  • ProgramaProgramme
    1. Technical and aesthetic foundations of motion graphics 1.1. Visual composition, vector animation, and screen design 1.2. Workflows and tools in Adobe After Effects 1.3. Kinetic typography, visual rhythm, colour, sound, and transitions 2. Visual narrative and educational storytelling 2.1. Narrative structure in educational contexts 2.2. Storyboard and pedagogical visual scripting 2.3. Accessible and engaging communication 3. Educational motion graphics project 3.1. Curricular adaptation to digital formats 3.2. Educational videos (motivation, explanation, assessment) 3.3. Strategies for basic and secondary education students 4. Project methodology and documentation 4.1. Briefing, research, production, delivery 4.2. Dossier: documentation, pedagogical justification, critical reflection 5. Critical evaluation, accessibility, and digital ethics 5.1. Analysis of digital resources 5.2. Accessibility, authorship, inclusion, ethical AI use
  • ObjectivosObjectives
    At the end of this curricular unit, students should be able to: 1. Conceive and develop vector-based motion graphics projects aimed at creating innovative educational materials in Visual Arts; 2. Master the technical tools and compositional and narrative principles associated with digital video production using Adobe After Effects; 3. Plan and document a digital educational project, integrating a storyboard, pedagogical script and curricular justification; 4. Apply principles of visual literacy and digital pedagogy to the creation of multimedia objects tailored to different student profiles; 5. Critically analyse the resources produced, based on criteria of usability, accessibility, visual clarity, and pedagogical-artistic coherence; 6. Reflect on the role of digital creation in teaching, exploring ways to foster creativity, engagement, and visual thinking in students.
  • BibliografiaBibliography
    •  Blazer, L. (2015). Animated Storytelling: Simple Steps for Creating Animation and Motion Graphics. Peachpit Press. •  Freeman, M. (2022). The Photographer's Story: The Art of Visual Narrative. Focal Press. •  Fridsma, L., & Gyncild, B. (2024). Adobe After Effects Classroom in a Book. Adobe Press. •  Mayer, R. E. (2021). Multimedia Learning (3rd ed.). Cambridge University Press. •  Shaw, A. (2019). Design for Motion: Fundamentals and Techniques of Motion Design (2.ª ed.). Taylor & Francis. •  Wong, W. (2020). Principles of Form and Design. Wiley.
  • MetodologiaMethodology
    P Component – 15 hours This component is dedicated to the introduction and discussion of key concepts such as visual literacy, educational narrative, digital accessibility, and multimedia pedagogy. Methodologies include: Dialogic lectures with audiovisual examples; Critical analysis of case studies and educational digital resources; Guided discussions on storytelling, inclusive design, and curriculum integration; Directed readings and debate based on theoretical and pedagogical texts. Laboratory Component (L) – 30 hours Delivered in a digital workshop equipped with professional animation and composition software (Adobe After Effects), this component includes:  Demonstrative and hands-on sessions with technical-pedagogical support; Development of an educational motion graphics project with continuous  supervision; Collaborative work with peer-to-peer feedback and process sharing; Real-time technical and pedagogical reviews with iterative improvement of the final product.  
  • LínguaLanguage
    Português
  • TipoType
    Semestral
  • ECTS
    6
  • NaturezaNature
    Mandatory
  • EstágioInternship
    Não