ISMAT 23070
Audiovisual Production Lab I
Fashion and Textile Design and Production
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ApresentaçãoPresentationIt is a theoretical-practical course that develops its teaching within the scope of the conceptualization, dissemination and promotion of the works developed by students. It proposes an action to promote the work developed by students and in the organization of content and that will allow the promotion and dissemination of the projectual work developed in different media.
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ProgramaProgramme1 Technical and conceptual foundations that enhance the development of differentiating content in the context of promotion and dissemination of a branded Fashion in lookbook: - Idealization and planning of differentiating interfaces for the presentation, dissemination and dissemination of the brand and fashion collections - Conception, design and development of a fashion brand project presentation - Creativity in the presentation and display of content as a factor of innovation and appeal to the dissemination of a fashion brand - Concept and application of chromatic, typographic and emotional studies applied to the presentation of content aimed at the promotion and dissemination of the Fashion brand - The fashion model as a performer in the activation and generation of content - Interdisciplinary vision in the production of content for a lookbook 2 Fundamental techniques and tools associated with hardware-software packages necessary for content production
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ObjectivosObjectivesThe curricular unit aims to explore technical and conceptual solutions that enhance the development of differentiating visual content in the context of exposing and promoting fashion. Skills: Conceive and plan, with identification of the respective technical support, concepts that enhance differentiation in dissemination and promotion of Fashion ; Apply with ease, techniques and tools of hardware-software package necessary for the production of a lookbook and its contents; Create and produce content for the dissemination and promotion of Fashion; Analyze, understand and apply concepts of fashion dissemination and promotion; Understand and explore the performative dimension of the fashion model concept; Apply solid creative, conceptual and technical skills in the proposed practical projects.
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BibliografiaBibliographyBolter, J. D. & Gromala, D., (2003). Windows and Mirrors, Interaction Design, Digital art, and the Myth of Transparency. The Mit Press. Santini, D. (2020). TouchDesigner Introduction to GLSL. Independently published. Moggridge, B. (2007). Designing Interactions. MIT Press. Norman, Donald A.(2002, primeira ed 1988). The Design of Everyday Things. New York. Basic Books. Adobe Indesign CS6 (2012). Classroom in a book – The official training workbook from Adobe Systems. Berkeley: Adobe Press Adobe Ilustrator CS6 (2012). Classroom in a book – The official training workbook from Adobe Systems. Berkeley: Adobe Press
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MetodologiaMethodologyIt is a theoretical-practical course that combines expository interventions of the syllabus with the elaboration of software package exercises necessary for the development of a lookbook and production of text and image content. Throughout the semester, a practical project will be developed with its analysis in class. 1 Evaluation is continuous and is based on the laboratory development of audiovisual solutions and content for the presentation, promotion and dissemination of Fashion. Papers will only be accepted for evaluation when delivered on the scheduled date 2 Evaluation criteria: _15% — Research websites that feature lookbooks for critical and inspirational analysis: _40% —Concept and development of the document’ structure; _45% — Final lookbook with the proposed solutions for the promotion of Fashion. 3 Mid-term evaluation moments: 2 failures imply the exclusion of continuous evaluation 4 Attendance: Mandatory attendance at a minimum of 75% of classes 5 Project monitoring: projects
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LínguaLanguagePortuguês
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TipoTypeSemestral
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ECTS5
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NaturezaNatureMandatory
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EstágioInternshipNão