ISMAT 21738
Creative Computing I
Communication Design
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ApresentaçãoPresentationThis curriculum aims to empower students in the conception of projects using digital tools. With a focus on Adobe Illustrator, Adobe Photoshop and Indesign softwares, students will go through various learning stages by executing different commands and their respective functions. All classes will have a practical component of exercises to provide students with various work challenges that allow them to practice and become autonomous.
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ProgramaProgrammeAnalysis of projects / works of reference Designers. Past and present; Artistic movements and new trends; Graphic Design concepts applied to digital; Color patterns and their main variants; Types of files and their variants (Jpg, png, pdf, tiff, svg, gif ... etc); Knowledge applied in vectors and their functionalities and calculations; Point, line and construction; Primary vectoring X Vectorization on reference; Flat Design X Material Design; Digital graphic compositions; Types of image processing; Treatment and clipping; Image editing; Creation of files; Export of files and their variants.
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ObjectivosObjectivesStudents in the Creative Computing I course will apply the visual, graphic, and digital functionalities of the software in question through in-class exercises and other exercises from other courses, such as Typography and Printing or Drawing I. Furthermore, this course aims to develop digital graphic skills that will support the development of any project in Adobe Illustrator, Adobe Photoshop or InDesign. In addition to these digital software skills, students will also acquire applied knowledge of color patterns and their variations, types of image processing, and creating vectors for developing various projects, graphic and visual composition, acquiring visual literacy through graphic references in the context of graphic and communication design, and improving the aesthetics applied to digital graphic design.
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BibliografiaBibliographySAGMEISTER, Stefan. Sagmeister: Made You Look. 1º Edição. New York, USA. ABRAMS, 2009. BEIRUT, Michael. How to. 1º Edição. New York, USA. Harper Design, 2015. MULLER, Jens - The History of Graphic Design. 2º Edição. Massachusetts, USA. Taschen, 2018. LARRABEE, Eric & VIGNELLI, Massimo - Knoll Design. 1º Edição. USA. Harry N Abrams Inc, 1990.
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MetodologiaMethodologyProject-Based Learning and cross-referencing with different courses.
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LínguaLanguagePortuguês
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TipoTypeSemestral
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ECTS4
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NaturezaNatureMandatory
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EstágioInternshipNão



