ISMAT 22989
Technologies Applied to Fashion Design
Fashion and Textile Design and Production
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ApresentaçãoPresentationThe curricular unit of Technologies Applied to Fashion Design will focus mainly on learning the various softwares needed to carry out a fashion project, acting inherently on the development topics of a interdisciplinary fashion project from the initial idea to its presentation. This curricular unit will have a central scope regarding the treatment of the information and its development at a technical level. The projects developed in the curricular unit are fundamental for the correct development of a fashion products in terms of their manufacture.
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ProgramaProgramme1. Introduction to digital vector drawing tools. The fundamentals of the main digital vector drawing tools. Introduction to the working environment of vector drawing software and its functionalities. 2. The digital workflow applied to fashion design and production projects. 3. Technical drawing using computer-aided design. Practical work. 4. Theoretical framework on technologies in the contemporary fashion industry, from 2D and 3D modeling technology applied to fashion design to augmented reality technologies and fashion design disseminated in online digital shows and virtual worlds.
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ObjectivosObjectives1. To give students knowledge on computer-aided design skills for use in the drawing of technical clothing designs. 2. To learn the fundamentals of digital vector drawing and apply them to practical fashion design projects. 3. To know and master standard digital vector drawing tools; to know the relevant production standards. 4. Develop a fashion design project using digital vector drawing tools. 5. Know and identify the challenges and potential of technologies applied to contemporary fashion design.
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BibliografiaBibliographyBotello, C. & Reding, E. (2012). The Design Collection. Adobe Indesign CS6, Photoshop CS6, Illustrator CS6, Revealed, Delmar Cengage Learning Bray, D. (2022). NFT BIBLE 2 in 1: Fashion & Sports: The Complete Guide To Successfully Invest In, Create And Sell Non-Fungible Tokens In The Fashion + Sports Industry ... Creating, Buying and Selling Explained). ISBN 979-8795331218 Clark, J. (2023). Virtual Reality in Fashion Design: Reimagining the Creative Process. ISBN 979-8857503843 Preta, S. (2023). The Metaverse and the Future of Fashion: How the New Internet Era Will Revolutionize Fashion Commerce. ISBN 979-8889267645 Ruzive, V.;Tsang, P. (). Fashion Tech Applied: Exploring Augmented Reality, Artificial Intelligence, Virtual Reality, NFTs, Body Scanning, 3D Digital Design, and More. Apress. ISBN 978-1484296936 Szkutnicka, B. (2017). Technical Drawing for Fashion – A complete Guide. Laurence King. ISBN 978-1780678368
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MetodologiaMethodologyThe curricular unit will be developed through theoretical-practical, expository and demonstrative sessions, and practical work of an experimental nature developed during class sessions. A participatory approach will be encouraged, facilitating the assimilation of content and fostering teacher/student interaction. Tutorial teaching, as an active method, will be fundamentally used to accompany the project, carried out throughout the semester.
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LínguaLanguagePortuguês
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TipoTypeSemestral
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ECTS4
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NaturezaNatureMandatory
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EstágioInternshipNão