ISMAT 17983
User Experience Design
Communication Design
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ApresentaçãoPresentationThis curricular unity connects design, user experience, and applied sustainability in different contexts and areas of design, encouraging students to develop their skills as designers in a multidisciplinary way.
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ProgramaProgrammeCP1. Develop creative confidence, a comprehensive view of the design process (design thinking), its multidisciplinarity (areas of design), and its potential to promote innovation. CP2. Understand the principles of the circular economy and the linear economy and their consequences. Explore various tools and frameworks for measuring environmental impact, such as life cycle thinking. CP3. Understand the principle of Regeneration and how it can guide the design process to generate positive impact, going beyond traditional sustainability that only seeks to reduce negative impacts. CP4. How to create an innovative user experience, based on the connection between design (in its various areas), sustainability (including regeneration), and research (qualitative and quantitative).
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ObjectivosObjectivesBy the end of this course, students should be able to: O1: Develop a critical view of sustainability. Understand the difference between the concepts of Regeneration, Restoration, Circularity, and Greenwashing. Be able to verify whether a "green claim" is actually sustainable or just "Greenwashing"; O2: Apply human-centered and sustainability-oriented research strategies. Be able to consciously plan their project within the three pillars of management: Quality, Cost, Time; O3: Conceive innovative solutions that integrate user experience (UX), different areas of design, and positive impact, through a regenerative perspective; O4: Demonstrate critical and strategic thinking in creating coherent and sustainable design ecosystems;
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BibliografiaBibliographyPapanek, V. (1997) Design for the Real World, Human ecology and social change, Londres, Thames and Hudson Mcdonough, W. E Braungart, M. (2002) Cradle to Cradle - Remaking the Way We Make Things, Nova York, Vintage Books. Leonard, A. (201o) The Story of Stuff, The Impact of Overconsumption on the Planet, Our Communities, and Our Health-And How We Can Make It Better, Nova York, Free Press. Buchanan, R. (2019). Surroundings and environments in fourth order design. Design Issues, 35(1), 4-22. Benyus, Janine M. (2002) Biomimicry: Innovation Inspired by Nature, Harper Perennial Gorissen, L. et al. (2024) Regenerative Development and Design: study. Belgian Federal Public Service for Health, Food Chain Safety and Environment. Fuad-Luke, Alastair (2005) The Eco-Design Handbook: A Complete Sourcebook for the Home and Office, Thames & Hudson
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MetodologiaMethodologyME1: Project-Based Learning (PBL), Projects oriented towards solving real-world problems, connecting the different concepts learned in an integrated way; ME2: Laboratory practice with continuous development, mentoring, and collaborative work; ME3: Formative Critique Sessions, Critical reviews with guided feedback.
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LínguaLanguagePortuguês
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TipoTypeSemestral
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ECTS4
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NaturezaNatureMandatory
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EstágioInternshipNão



