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ISMAT 17976

Visual Culture and Contemporaneity

Communication Design
  • ApresentaçãoPresentation
    Discipline of exploratory and associative knowledge, which promotes a reflection on various areas of visual culture in their historical and philosophical aspects, with emphasis on their relationships with Design. It also seeks to promote a broader view of the area, evincing the agency of the designer beyond traditional specialties, and how the complexity of contemporary issues demands from Design an innovative approach in developing not only artifacts, but also strategies, concepts, ideas and services, by making use of a broadened and renewed range of design thinking tools.  
  • ProgramaProgramme
    Visual Culture Assessment for Each Student Introduction to Visual Culture 1. From Walter Benjamin's Aura to the 20th Century: Disruptions, Generative, NFTs, and AI 2. Modernity, Postmodernity, and Contemporaneity from Duchamp to Society, Politics, Punk, and Activism 3. Technological Evolution, Consumption, and Obsolescence, from Hockney to IP_Disruptive Design 4. From Abramovi¿'s Design for Good to Social Criticism to Speculative Design Conclusion
  • ObjectivosObjectives
    Acquire a useful set of knowledge in the context of contemporary visual culture; Seek to promote knowledge and discussions in the discipline emphasizing especially the aspects and interfaces related to Design; Understand the relationship and interactions of Design with Culture, Arts and Society in the context of postmodernity and contemporaneity; Promote the proximity and the integration of thematic and activities with the core subjects of the course; Understand the importance of the theoretical-practical problematization proposed by the discipline; Become aware that designers can work outside the common and pre-established areas of the profession, dealing with issues from a wide range of fields, participating in transdisciplinary teams, designing and producing strategies, concepts, ideas and artifacts that incorporate complex critical values, investigate theories and alternative processes, applying these results to quality productions and creative design acumen.
  • BibliografiaBibliography
    BONSIEPE, Gui. Design, Cultura e Sociedade. São Paulo: Editora Blucher, 2011. ISBN 9788521205326. CALVERA, Anna. Arte ¿? Diseño. Barcelona: Gustavo Gili, 2003. ISBN 9788425215438. CARDOSO, Rafael. Design Para Um Mundo Complexo. São Paulo: Ubu Editorial, 2016. ISBN 9788592886011. MARGOLIN, Victor. Design e Risco de Mudança. Matosinhos: ESAD, 2014. ISBN 9789895549825. RAWSTHORN, Alice. Hello World: Where Design Meets Life. Londres: Penguin Books, 2013. ISBN 9780241957431.    
  • MetodologiaMethodology
    A flipped classroom is a teaching method with direct, teacher-led instruction through videos and texts. Class time is then used to develop exercises, discuss, and seek support from the teacher. This practice is student-centered and allows for group discussions, problem-solving, and collaborative projects, guided by the instructor. This approach shifts the student's role from passive receiver to active learner and allows for a more personalized understanding and comprehension of the material.
  • LínguaLanguage
    Português
  • TipoType
    Semestral
  • ECTS
    4
  • NaturezaNature
    Mandatory
  • EstágioInternship
    Não